Top 10k strings from Sprite Designer (1985)(R.D. Foord Software).tzx in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Utilities & Educational / Sinclair ZX Spectrum - Utilities & Educational - [TZX] (TOSEC-v2007-01-01) /

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   2 SPRITE DES
   2 POINTER=65047
   2 ;"SELECT SPRITE (1-8)"
   2 ;"  "''" ":
   2 ;"           ";
   1 y1,x1;" ":
   1 sprite des@"
   1 sprite des
   1 pointer=pointer+2
   1 m);("UP  =
   1 ause/SPACE"
   1 a16;" = no. of columns"
   1 Y=Y+(Z$="x")-(Z$="w")+(Z$="z")+(Z$="c")-(Z$="q")-(Z$="e")
   1 Y1,X1;" ":
   1 X=X+(Z$="d")-(Z$="a")+(Z$="c")+(Z$="e")-(Z$="z")-(Z$="q")
   1 SAVING ";N$;" "
   1 R.D.FOORD SOTFWARE 1985
   1 PLEASE ENTER FILENAME:-
   1 Machine code starts at 23300 and is 33 bytes long
   1 D);("UNDRAW=
   1 Created with Ramsoft MakeTZX
   1 B$=A$(Z)+B$
   1 =test sprite"
   1 =CLEAR GRID : 
   1 ='SAVE' code : 
   1 ;("  DRAW=
   1 ;'"    ";:
   1 ;"key pressed ";a$;
   1 ;"SPRITE:";Q
   1 ;"SPRITE DESIGNER";
   1 ;"SELECT TO SPRITE (1-8)"
   1 ;"R.D.FOORD SOFTWARE 1985":
   1 ;"Q W E \|/ A-+-D /|\ Z X C"((a*5
   1 ;"Please play your machine code   tapel"
   1 ;"PRESS KEY"''"'
   1 ;"PLEASE WAIT.             "
   1 ;"PEN ";("DOWN=
   1 ;"IMAGE DATA":
   1 ;"Enter left or right 
   1 ;"ENTER FILENAME:-"',
   1 ;"Correct position Y/N"
   1 ;"1   2   3   4   5   6   7   8 ";
   1 ;" no. of Lines ";
   1 ;" SPRITE DESIGNER. ":
   1 ;" SEARCHING for ";n$;". "
   1 ;" R.D.FOORD SOFTWARE 1985 ":
   1 ;" Location:-";b
   1 ;" Enter Set no.1 or 2 "
   1 ;"  "'"  ":
   1 ;"  "'"  "
   1 ;"      Please Wait.    ":
   1 ;"                ":
   1 ;"                     ":
   1 ;"                      "
   1 ;"                        "
   1 9 = no. of pixel lines to print
   1 222222222222222222rrrr222222222222220000000000000000000000000000000000000000000000000000000000000000
   1 22222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222)))))*****+++++(((((,,,,,*****22)))))*****+++++(((((,,,,,*****22)))))*****+++++(((((,,,,,*****22)))))*****+++++(((((,,,,,*****22)))))*****+++++(((((,,,,,*****22***(((,,,+++***))),,,(((******22***(((,,,+++***))),,,(((******22***(((,,,+++***))),,,(((******22***(((,,,+++***))),,,(((******22***(((,,,+++***))),,,(((******222222222222222222222222222222222222
   1 22222222222222222222222222222222222222
   1 1=x pos,2=y position   of screen print
   1 16 = no. columns to    print
   1 ,c;" ";t$(a
   1 (pointer+1
   1 (5) + (6) * 256 = start of graphic in memory
   1 '"FILE IS OK!"''
   1 ' to continue with program."
   1 ' program again."''"'
   1 ' TO EDIT SPRITES"
   1 "x pos = ";a1;
   1 "start address=";a;
   1 "sprite des"
   1 "SPRITE DES"
   1 "Enter y position of print:-"'a2
   1 "Enter x position of print:-"'a1
   1 "Enter start address:-"'a
   1 "Enter no. of lines:-"'a9;:
   1 "Enter no. of columns:-"'a16
   1 " ";a5;" ";a6;" ";a5+a6*256
   1 "  y pos = ";a2
   1  PLEASE REWIND TAPE TO VERIFY 
   1  LOAD SPRITE FILE (Y/N) 
   1