Top 10k strings from Sprite Designer (1985)(R.D. Foord Software).tzx
in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Utilities & Educational / Sinclair ZX Spectrum - Utilities & Educational - [TZX] (TOSEC-v2007-01-01) /
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2 SPRITE DES 2 POINTER=65047 2 ;"SELECT SPRITE (1-8)" 2 ;" "''" ": 2 ;" "; 1 y1,x1;" ": 1 sprite des@" 1 sprite des 1 pointer=pointer+2 1 m);("UP = 1 ause/SPACE" 1 a16;" = no. of columns" 1 Y=Y+(Z$="x")-(Z$="w")+(Z$="z")+(Z$="c")-(Z$="q")-(Z$="e") 1 Y1,X1;" ": 1 X=X+(Z$="d")-(Z$="a")+(Z$="c")+(Z$="e")-(Z$="z")-(Z$="q") 1 SAVING ";N$;" " 1 R.D.FOORD SOTFWARE 1985 1 PLEASE ENTER FILENAME:- 1 Machine code starts at 23300 and is 33 bytes long 1 D);("UNDRAW= 1 Created with Ramsoft MakeTZX 1 B$=A$(Z)+B$ 1 =test sprite" 1 =CLEAR GRID : 1 ='SAVE' code : 1 ;(" DRAW= 1 ;'" ";: 1 ;"key pressed ";a$; 1 ;"SPRITE:";Q 1 ;"SPRITE DESIGNER"; 1 ;"SELECT TO SPRITE (1-8)" 1 ;"R.D.FOORD SOFTWARE 1985": 1 ;"Q W E \|/ A-+-D /|\ Z X C"((a*5 1 ;"Please play your machine code tapel" 1 ;"PRESS KEY"''"' 1 ;"PLEASE WAIT. " 1 ;"PEN ";("DOWN= 1 ;"IMAGE DATA": 1 ;"Enter left or right 1 ;"ENTER FILENAME:-"', 1 ;"Correct position Y/N" 1 ;"1 2 3 4 5 6 7 8 "; 1 ;" no. of Lines "; 1 ;" SPRITE DESIGNER. ": 1 ;" SEARCHING for ";n$;". " 1 ;" R.D.FOORD SOFTWARE 1985 ": 1 ;" Location:-";b 1 ;" Enter Set no.1 or 2 " 1 ;" "'" ": 1 ;" "'" " 1 ;" Please Wait. ": 1 ;" ": 1 ;" ": 1 ;" " 1 ;" " 1 9 = no. of pixel lines to print 1 222222222222222222rrrr222222222222220000000000000000000000000000000000000000000000000000000000000000 1 22222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222)))))*****+++++(((((,,,,,*****22)))))*****+++++(((((,,,,,*****22)))))*****+++++(((((,,,,,*****22)))))*****+++++(((((,,,,,*****22)))))*****+++++(((((,,,,,*****22***(((,,,+++***))),,,(((******22***(((,,,+++***))),,,(((******22***(((,,,+++***))),,,(((******22***(((,,,+++***))),,,(((******22***(((,,,+++***))),,,(((******222222222222222222222222222222222222 1 22222222222222222222222222222222222222 1 1=x pos,2=y position of screen print 1 16 = no. columns to print 1 ,c;" ";t$(a 1 (pointer+1 1 (5) + (6) * 256 = start of graphic in memory 1 '"FILE IS OK!"'' 1 ' to continue with program." 1 ' program again."''"' 1 ' TO EDIT SPRITES" 1 "x pos = ";a1; 1 "start address=";a; 1 "sprite des" 1 "SPRITE DES" 1 "Enter y position of print:-"'a2 1 "Enter x position of print:-"'a1 1 "Enter start address:-"'a 1 "Enter no. of lines:-"'a9;: 1 "Enter no. of columns:-"'a16 1 " ";a5;" ";a6;" ";a5+a6*256 1 " y pos = ";a2 1 PLEASE REWIND TAPE TO VERIFY 1 LOAD SPRITE FILE (Y/N) 1