Top 10k strings from Sprite Designer (1985)(R.D. Foord Software).tzx in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Utilities & Educational / Sinclair ZX Spectrum - Utilities & Educational - [TZX] (TOSEC-v2007-01-01) /
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2 SPRITE DES
2 POINTER=65047
2 ;"SELECT SPRITE (1-8)"
2 ;" "''" ":
2 ;" ";
1 y1,x1;" ":
1 sprite des@"
1 sprite des
1 pointer=pointer+2
1 m);("UP =
1 ause/SPACE"
1 a16;" = no. of columns"
1 Y=Y+(Z$="x")-(Z$="w")+(Z$="z")+(Z$="c")-(Z$="q")-(Z$="e")
1 Y1,X1;" ":
1 X=X+(Z$="d")-(Z$="a")+(Z$="c")+(Z$="e")-(Z$="z")-(Z$="q")
1 SAVING ";N$;" "
1 R.D.FOORD SOTFWARE 1985
1 PLEASE ENTER FILENAME:-
1 Machine code starts at 23300 and is 33 bytes long
1 D);("UNDRAW=
1 Created with Ramsoft MakeTZX
1 B$=A$(Z)+B$
1 =test sprite"
1 =CLEAR GRID :
1 ='SAVE' code :
1 ;(" DRAW=
1 ;'" ";:
1 ;"key pressed ";a$;
1 ;"SPRITE:";Q
1 ;"SPRITE DESIGNER";
1 ;"SELECT TO SPRITE (1-8)"
1 ;"R.D.FOORD SOFTWARE 1985":
1 ;"Q W E \|/ A-+-D /|\ Z X C"((a*5
1 ;"Please play your machine code tapel"
1 ;"PRESS KEY"''"'
1 ;"PLEASE WAIT. "
1 ;"PEN ";("DOWN=
1 ;"IMAGE DATA":
1 ;"Enter left or right
1 ;"ENTER FILENAME:-"',
1 ;"Correct position Y/N"
1 ;"1 2 3 4 5 6 7 8 ";
1 ;" no. of Lines ";
1 ;" SPRITE DESIGNER. ":
1 ;" SEARCHING for ";n$;". "
1 ;" R.D.FOORD SOFTWARE 1985 ":
1 ;" Location:-";b
1 ;" Enter Set no.1 or 2 "
1 ;" "'" ":
1 ;" "'" "
1 ;" Please Wait. ":
1 ;" ":
1 ;" ":
1 ;" "
1 ;" "
1 9 = no. of pixel lines to print
1 222222222222222222rrrr222222222222220000000000000000000000000000000000000000000000000000000000000000
1 22222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222222)))))*****+++++(((((,,,,,*****22)))))*****+++++(((((,,,,,*****22)))))*****+++++(((((,,,,,*****22)))))*****+++++(((((,,,,,*****22)))))*****+++++(((((,,,,,*****22***(((,,,+++***))),,,(((******22***(((,,,+++***))),,,(((******22***(((,,,+++***))),,,(((******22***(((,,,+++***))),,,(((******22***(((,,,+++***))),,,(((******222222222222222222222222222222222222
1 22222222222222222222222222222222222222
1 1=x pos,2=y position of screen print
1 16 = no. columns to print
1 ,c;" ";t$(a
1 (pointer+1
1 (5) + (6) * 256 = start of graphic in memory
1 '"FILE IS OK!"''
1 ' to continue with program."
1 ' program again."''"'
1 ' TO EDIT SPRITES"
1 "x pos = ";a1;
1 "start address=";a;
1 "sprite des"
1 "SPRITE DES"
1 "Enter y position of print:-"'a2
1 "Enter x position of print:-"'a1
1 "Enter start address:-"'a
1 "Enter no. of lines:-"'a9;:
1 "Enter no. of columns:-"'a16
1 " ";a5;" ";a6;" ";a5+a6*256
1 " y pos = ";a2
1 PLEASE REWIND TAPE TO VERIFY
1 LOAD SPRITE FILE (Y/N)
1